Dragon Age: The Veilguard - All Unique Armor & Accessory Locations - Gameranx
Enhance your Dragon Age: The Veilguard hero with a complete list of unique armor and accessory locations.
Get yourself a fancy piece of armor or a useful trinket in Dragon Age: The Veilguard with this complete list of unique armor, helms and accessories. There’s actually a very limited number of unique pieces in the game — and some can be missed completely if you don’t fully explore certain quest regions. We’ll explain what each Unique does and where to find them in the complete guide below.
For more Dragon Age: The Veilguard secrets, learn how to save everyone in the finale, how to farm for infinite gold, and how to get the secret ending by finding three rare collectibles.
Arlathan’s Fall: Unique Medium Armor. This armor has no base Defense. Each time you are hit, gain 20 Defense for 15 seconds, up to 10 times: at 10 stacks, gain Immovable.
Commander’s Presence: Unique Light Armor. Rally Party effectiveness +100%. Gain Rally Party when combat starts. Deal -30% damage from all sources.
Crow’s Armet: Unique Heavy Helm. Gain 10% more gold on pickup. Gain Deflect when enemies drop gold.
Death Rattle: Unique Medium Helm. Gain Precision when you reach Low Health. Precision hits now leech 100% while you have Low Health.
Extravagant Plate: +25% Staggered duration. +25% Takedown damage. On Takedown, gain gold (and glory!)
Field Commander’s Helm: Unique Heavy Helm. Rage regeneration -75%. All of your Abilities now have 60 second cooldown but no Rage cost. Your damage is increased by +1% for every 2 Rage.
Imperium’s Resolve: Unique Heavy Armor. +40% Resistance to Fire, Cold, Necrotic and Electric damage. +5% maximum Resistance to Fire, Cold, Necrotic and Electric damage. You no longer deal Fire, Cold, Necrotic and Electric damage.
Iron Veil: Unique Light Helm. When an enemy dies, it spawns an apparition that attacks nearby enemies, dealing Necrotic damage.
Magister’s End: Unique Light Armor – +30% Electric Resistance. Gain Quickened on Perfect Dodge. Gain 50 added Electric damage for attacks and Abilities while Quickened is active.
Paragon’s Silent Gaze: Unique Medium Helm – Nearby enemies targeting you slowly deal less damage every second: this effect resets if they stop targeting you.
Pillar of the Departed: Unique Heavy Armor – This armor has very high defense but no Ability damage. Gain Deflect and Resistant when you reach Low Health.
Plumage of the Mad Crow: Unique Medium Armor – On Perfect Dodge, fire a feather projectile at a random target that deals 150 Physical damage and applies Necrosis.
A Pale Reflection: +20% damage vs. enemies with Low Health. Standard enemies are now always considered to have Low Health (does not affect boss enemies). Defeating an enemy grants 5% Ultimate.
Andraste’s Will: +50% Burning duration. +1 maximum Burning stacks. All Afflictions that you apply are applied as Burning instead.
The Burden: +20% damage while at Low Health. Low Health triggers 10% earlier. Your health cannot go above 70%.
Call of the Hall: +50% Takedown damage. +50% Stagger. Gain a random Advantage on Takedown.
Crookytail’s Crest: While Flaming Weapon is active, Charged attacks deal Fire damage in an area around the target but remove Flaming Weapons.
Essence Vortex: Abilities now cost +50 Rage to activate. +30 Ability damage. Using an Ability now heals you for 1 health per Rage spent.
Glorious Ultimatum: Using a Potion no longer grants health. Using a potion now grants +35% Ultimate. Whenever you activate your Ultimate, you heal full.
Jenny’s Belt: Using a potion applies Bees! to nearby enemies.
The Last Resort: Each time you are using an Ability that hits an enemy, gain +20% damage and -20% to your Resistances. This bonus is reset if you Defend or Dodge.
Maw of the Black City: Your Ability damage is always a Critical Hit. Using an Ability consumes 20% of your maximum health as Physical damage.
Unyielding Stone: +300% Immovable duration. You cannot Dodge while Immovable is active. Grants Immovable at start of combat.
Wings of Retribution: +3 Deflect maximum stacks. Deflect now absorbs only 40% of damage. Gain Deflect on Perfect Defense.
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Arlathan’s FallVeil JumpersArlathan ForestCommander’s PresenceGrey WardensHossberg WetlandsCrow’s ArmetBlack EmporiumDock TownDeath RattleNecropolis HallsMournwatch FactionHauntingsExtravagant PlateLords of FortuneHall of ValorField Commander’s HelmHeart of CorruptionGate of Pale ReflectionHossberg WetlandsImperium’s ResolveShadow DragonsDock TownIron VeilArlathan ForestWaterfront GladesForest MireMagister’s EndDock TownDesperate in Dock TownForgotten SanctuaryParagon’s Silent GazeThe Heart of the TitanAncient Mining OperationPillar of the DepartedChamber of the UnforgedNecropolis HallsPinnacle of Its KindMysterious CirclesPlumage of the Mad CrowAntivan CrowsTrevisoA Pale ReflectionRegrets of the Dread WolfAndraste’s WillHeart of CorruptionGate of Parched HopesElvhenan’s HavenThe BurdenHeart of CorruptionGate of Lost AgesConverged CityCall of the HallHall of ValorTaash’s Crookytail’s CrestDarvin’sHossberg WetlandsSomething’s ComingWarden CastleRivain CoastThe Warden VaultEssence VortexBlackthorne ManorThe Sacrifice of SoulsSecret PassageGlorious UltimatumTaash’sRivain CoastDead Men Tell Some TalesJenny’s BeltTrevisoDellamorte EstatesThe Last ResortHeart of CorruptionBeacon IslandMaw of the Black CityCrossroadsHeights of AthimUnyielding StoneTaash’sSlaying the FangscorcherKataranda the StormriderWings of RetributionHarding’sKal-Sharok Outpost